Time to read: 2 min read
Game Cover
Platform played on: Xbox Series X
Crossfire is a popular South Korean first-person shooter and CrossfireX is the next-gen console-focused iteration of the franchise. The core gameplay focuses on team- and objective-based matches, such as Team Deathmatch and Search and Destroy.
There are two main branches of gamemodes, Classic, which resembles the simpler traditional Crossfire experiences, and Modern, which contains some novel mechanics such as abilities and other gameplay modifiers. Unfortunately, both sets of gamemodes are unbalanced. Classic mode suffers from really dumb AI while Modern mode suffers from some Operators being overpowered, to a degree where there’s a meta that one has to follow to even have a chance of winning. The maps are also not well-designed and it encourages sweaty strategies such as camping and spawn camping. The graphics are decent, though.
Winning MVP is easy when you've embraced spawn camping
This is why studios need more playtesting.
The singleplayer experiences are split across two paid DLCs. Unfortunately when I picked up the game, the second DLC has already been delisted, but I was able to play the first part of the story on Game Pass.
The singleplayer is the only reason I picked up the game because Remedy made it and I like Remedy games. The story follows a team of Global Risk soldiers as they hunt down the Black List officer Alexander Steiner. There are some sci-fi elements which are pretty cool, but the gameplay, including campaign specific mechanics like bullet time, feels overly generic.
Generic shooter campaign