Time to read: 1 min read
Game Cover
Platform played on: PC
In an arid world that used to be filled with water, the player assumes the role of a climber making their way atop an abandoned tower.
Climbing a tower
The story is deliberately light and abstract, with tidbits of the environment such as left behind notes painting a vague picture of what happened. The core draw of the game is the tactile climbing and platforming, which feels fantastic. While I'm by no means an avid climber, I do enjoy the odd via ferrata and much of the climbing feels like a simplified version of reality. Being able to control both arms of the character and navigating through various light puzzle elements genuinely feels satisfying. There were some parts that didn't work well, such as the hand grip hit boxes not being consistent or glitching out, but overall it's a short and fun adventure.
Climbing gameplay
An engaging tactile climbing adventure.